A form of synthesis/sampling which is based on the analysis of sound data which is later used to reconstruct the sound, usually hundreds of sine waves which collectively build up the harmonic content of the sound, sometimes with the imposition of additional parameters and/or constraints, but all in real-time. This means that only small amounts of data need to be stored, unlike traditional sampling, and that any parameter of the sound can be infinitely changed. This new technology should allow the faithful recreation of any existing instrument and the creation of truly original sounds and textures. Material construction, acoustic response, perspective, morphing between sounds and transformations, such as blowing a piano, in any dimension will be possible.